![]() I would like to know that too, I think the powerups' codes use vanilla routines for blocks interaction, but I don't know the sprites interaction (I'm highly unsure as I'm an ass at asm). Hmmm, would there happen to be a simple edit to make these powerups use a 16x16 player hitbox on my end? I don't mind messing around with my graphics to present the illusion of a small character (in fact I already do this in my hack for the current powerups), but I'm not seeing anything pertaining to player hitboxes, unless they simply borrow from an existing routine in SMW in which case that would make things easier on me. ![]() Last edited on 07:38:01 AM by lx5 SkywinDragoon Dynamic powerup items, so you won't run out of space in SP1. Some are from other Mario games, some others are completely new!* This big patch lets you to add several custom powerups to your SMW hack, as well some other utilities required for this to work. Download the lastest release here (v3.4.2)
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